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RaNcIdPsYcHoJoSh

24 Game Reviews

13 w/ Responses

It's a fun little concept for a game, and the graphics and music are top notch. I really, REALLY enjoy the music in this game and can recognize the Super Nintendo soundfonts you used to make most of it. Is there anywhere I can download the soundtrack? It really is amazing.

But, with all that said, there are some negative aspects to the game. As has probably been stated in other reviews, the guns feel too weak and there is no satisfaction in blowing up other drones, since they just kind of pathetically drop into the water - it would be more satisfying to see them explode in some way. Also, there doesn't appear to be an end goal to the game other than getting fully upgraded, and there isn't a score tally. These are things that I feel would much improve the game.

filipp8 responds:

I added explosions and some other things.
I plan to add more content. Would you like to play it again?

Not bad. I like how accurately you captured the Commodore 64 aesthetic. But I wish I had more control, that's always my problem with these infinite runners. If you could do a proper platformer with this aesthetic it'd be perfect.

Earthworm Jim, Eggman, Funky Kong, Spyro, Conker and Master Chief are the ones I want from this. Although Crash Bandicoot is cool too and I think he's almost definitely in. The rest of these guys can take a hike.

Mabelma responds:

Hahahahaha I’d love to see Blanka, Spyro Conker and Sackboy

True gaming classic right here.

What in god's green earth compelled you to make one of the puzzles require you to view a QR code on your phone?

If not for that ridiculous addition I would've enjoyed this game.

Wolod responds:

Well, it's sad that didn't like this idea, but qr-based puzzles are optional anyway. So ignore them and try to enjoy the game :)

I don't care about you or your coming out story. Ironically pointing out that a game is not fun doesn't suddenly absolve it of that criticism.

Awful.

First things first. You deliberately gave the game bugs just to make it more "NES-y"? I'm not sure if you're aware, but nearly all of the most renowned games on the NES didn't have noticeable bugs. Deliberately adding bugs to your game using such a terrible excuse just seems like a lazy cop-out so that you don't have to fix them.

There isn't much to say about the game. It's just another iteration in the endless ocean of piss-poor Megaman ripoffs. There is nothing original about the concept or gameplay, which wouldn't be so bad if it was at least executed competently, but it wasn't. The unoriginality in the gameplay is only compounded by the fact that you literally stole all your sound effects from NES games and the music is an 8-bit rendition of Clint Eastwood by The Gorillaz. Do something original for a change.

Guy-Unger responds:

some examples of these bugs:
-the NES pixel processing unit was very limited causing rendering bugs. in total only 64 movable objects could be shown on screen and in a verticle row only 8.
this made the sprites flickering when there were more than that maximum. I hardcoded this bug in the game (not 100% as it works on the nes as i said in the discription but I hope it still gives that same feel)
-when a screen was transitioning in megaman or castlevania it couldn't show the movable objects from the previous and next level so I also hardcoded in the game that it hides the sprites when it is transitioning into a new level

the only point of this project was to try to achieve an experience that feels like it's played on the real nes, using sounds from the original games helped a lot and I don't see why it would be a problem to use it. It's not like I'm making money from the game.

For me this game was just another experiment to explore something new in game development, I had to look into tons on NES games and read how the pixel processing unit functions, very educational stuff. I understand that you judge the game with standards of a full on indie game, but it's not what i try to present it as.

I played through the whole game for that shitty ending?!

This game is not good at all. It's an extremely boring grindfest where all you do is collect money to survive the attacks from the enemies in the later levels who will one-shot you if you don't have the right armor. There are no bosses, the game is very slow-paced and the enemies are hard to hit. And there is no point in using anything other than the bounce mod as it has the fastest rate of fire. The "advantages and disadvantages" from the other mods are completely negligible since all the bullets do the exact same amount of damage, meaning that the only thing that's really different about them is the rate of fire.

I spent an hour playing this game to see a terrible two-screen ending that took me right back to the title screen afterwards. Don't waste your time on this game, folks. The only thing that's even remotely interesting from this snorefest is the music, and it's really not that great. Definitely NOT worth playing through the game to hear. Just give this one a pass, you'll thank me later.

Good game, marred by a BULLSHIT ending.

I just played through this game and beat it, I got Hector pardoned with only two days remaining... I was so happy that I was gonna see the ending, which I worked hard for.

I entered the code, clicked OK, and then... fucking WHAT?!! That's all you get at the end of the game?! A fucking advertisement telling you to download the FULL game?!!? That is terrible design, right there. I played through that game for nothing at all in the end? Seeing "FIND OUT WHAT HAPPENS NEXT, DOWNLOAD THE FULL VERSION" pissed me off to no end. This is SUPPOSED to be the full version. No, no, there's no forgiving you for this. This was a good game lambasted by a terrible decision on your part to shaft the gamers in the end. I highly disapprove.

hi im rancidpsycoh josh i am the anime destroyer. keep an eye out for my fighting game GigaMaidens whenever it's out. Any day now

Age 37

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